Wizardry 7 begins where Wizardry 6 left off.
Platform/OS: MS-DOS, Windows, PlayStation, Mac
Game developer: Sir-Tech
Game genre: Dungeon Crawl, First-person, Blobber, RPG, 3D
Release: 1992
Wizardry 7: Crusaders of the Dark Savant
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Wizardry 7: Crusaders of the Dark Savant screenshots
Wizardry 7 is a great game to say it short. It's the second part in the Three-Game story that started in Wizardry 6 with the disappearing of the cosmic forge, and ended in part 8. When the adventurers became Cosmic Lords themselves.
The story now revolves around the planet Lost Guardia, where it is said lies the Astral Dominae. Different factions from across the universe have come to claim it for themselves.
The strict military Umpani, the dreaded Dark Savant, who is rumoured to have made a pact with the insect-like T'rang... and a young mysterious woman, Vi Dominae.
Only Phoonzang knows who will win this battle for the knowledge of the Gods.
The game has 14 classes and 11 races, so rolling up your characters will be a game on itself aswell, but be sure to only take characters that get sufficient bonus points ! You wouldn't want to roll up a team that only got an average of 8 bonus points, whilst you should relatively easy get about 18-21.
Wizardry 7 begins where Wizardry 6 left off. There are four different ways to begin the story of this game, which makes sense due to the predecessor having three distinctly different endings. This installment is no different. There are different choices you can make throughout the game which can lead you down alternate paths and story lines. This is probably the coolest aspect to the game. The actual gameplay leaves something to be desired.
Upon entering a battle you are notified with a message, and then the emerging of whatever enemy's portrait you have encountered. The battle system consists of you giving your heroes commands such as a regular attack, casting a spell or ability, using an item, or retreat. Once the battle is complete you have the option of splitting the rewards to various members of your party, or giving them all to your main hero.
The game is played through a first-person perspective. You can see your heroes portraits, however the games navigation and movement is almost completely tile based. The storyline is actually pretty well written and interesting. Another good aspect to this game is that although there are three beginnings to this game to allow fans of past games to continue the story, there is a fourth beginning to allow for players who are new to the series to be able to jump into the story and be just as involved. Whatever path you take in the game will determine your ending, which can be uploaded as a save file to Wizardry 8 to continue along the same lines of continuing your story. Another good aspect to this games rich and detailed lore is the sidequests and stories found within the game. Each of the seven NPC races has a side story which can be ignored, or played out within the game.
This RPG is recommended to fans of similar series such as Might and Magic. If you're familiar with the past instalments in the series, this game is probably one of the best ones in the series. Another side note, although, the game was originally coded for DOS format, a remake was made called Wizardry Gold which was adapted to the Windows 95 and on formats.
If you do not no how to play this game, find the Wizardry 7: Crusaders of the Dark Savant guides here.
The story now revolves around the planet Lost Guardia, where it is said lies the Astral Dominae. Different factions from across the universe have come to claim it for themselves.
The strict military Umpani, the dreaded Dark Savant, who is rumoured to have made a pact with the insect-like T'rang... and a young mysterious woman, Vi Dominae.
Only Phoonzang knows who will win this battle for the knowledge of the Gods.
The game has 14 classes and 11 races, so rolling up your characters will be a game on itself aswell, but be sure to only take characters that get sufficient bonus points ! You wouldn't want to roll up a team that only got an average of 8 bonus points, whilst you should relatively easy get about 18-21.
Wizardry 7 begins where Wizardry 6 left off. There are four different ways to begin the story of this game, which makes sense due to the predecessor having three distinctly different endings. This installment is no different. There are different choices you can make throughout the game which can lead you down alternate paths and story lines. This is probably the coolest aspect to the game. The actual gameplay leaves something to be desired.
Upon entering a battle you are notified with a message, and then the emerging of whatever enemy's portrait you have encountered. The battle system consists of you giving your heroes commands such as a regular attack, casting a spell or ability, using an item, or retreat. Once the battle is complete you have the option of splitting the rewards to various members of your party, or giving them all to your main hero.
The game is played through a first-person perspective. You can see your heroes portraits, however the games navigation and movement is almost completely tile based. The storyline is actually pretty well written and interesting. Another good aspect to this game is that although there are three beginnings to this game to allow fans of past games to continue the story, there is a fourth beginning to allow for players who are new to the series to be able to jump into the story and be just as involved. Whatever path you take in the game will determine your ending, which can be uploaded as a save file to Wizardry 8 to continue along the same lines of continuing your story. Another good aspect to this games rich and detailed lore is the sidequests and stories found within the game. Each of the seven NPC races has a side story which can be ignored, or played out within the game.
This RPG is recommended to fans of similar series such as Might and Magic. If you're familiar with the past instalments in the series, this game is probably one of the best ones in the series. Another side note, although, the game was originally coded for DOS format, a remake was made called Wizardry Gold which was adapted to the Windows 95 and on formats.